As you do that, you'll occasionally have to deal with approaching hardhats, but they won't do a lot of damage even if they manage to hit you. Stay on the ledge to the left and hit it with charged shots, or hop lightly and fire a bunch of standard shots. One standard hardhat will drop out at a time, from a tube, and the only vulnerable part of the dispensing machine is its purple base. Though the threat is stationary, Mega Man is unable to simply slide past it and keep going, so you'll have to stay and fight. This machine hangs from the ceiling and contains an endless supply of the hardhat enemies. Keep moving and you'll next face a mini-boss. He's only vulnerable when you shoot him in the back, as you might recall, but you're actually better just leaping over him and avoiding the issue, given the cramped quarters. Defeat him and drop into the next room, where you'll see an armored enemy cruising back and forth within a rather confined space. In the room below, you'll find another of the same type of robot, and he again should fall quite easily. After defeating the third robot, hold to the left wall as you drop into an opening, to avoid any risk of accidentally brushing against fatal spikes. This stage is unique in the game, in that there are multiple routes through it and you need to take both of them-on separate runs-if you want to acquire every available upgrade.įrom the entrance, head to the right and use charged arm cannon shots to take out a few enemies that are positioned along the ledges. Mega Man 6 Guide > Robot Masters > Tomahawk Man
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